![]() ![]() Typically, this turns out to be the damage, but if it rolled pretty high holy damage, you can roll %Damage/AS instead. Just get the weakest stat to as high a roll as possible. If you're one lucky motherfucker, you've rolled the ideal affixes. Holy Cause will boost your damage by just under 10%, while trying to roll 7% AS to 10% Damage will net you a less than 3% boost. Let's say you get a Gyrfalcon's similar to this:Ĭhange the damage type to Holy for this one, unless you're ABSOLUTELY sure you're not going to be using Holy Cause. There are decent alternatives as far as passives go.Ī viable alternative to %Damage is Attack Speed. If you didn't roll holy and need a socket or %damage affix, you can stick to a non-holy type. I list Holy Damage as ideal for the sake of the Holy Cause passive. It will list 2500 DPS (Base 196-363 base damage, + damage, +10% damage, at 1.40 attack speed) This is what a perfect Gyrfalcon looks like. Until then, Attack Speed will always outperform %Damage on elemental damage rolls. This patch will fix the bug where elemental damage rolls do not benefit from the %damage affix. ![]() ![]() More likely than not, you won't get there even with enchanting, but with a little luck, you can get close.įor simplicity's sake, I'm writing this guide as if 2.0.5 has hit. The ideal affixes I list at the beginning of each item analysis is the IDEAL state your item can achieve. What you want to keep into account when rerolling affixes is this The basic idea here is to assign values to each affix and make an informed decision on which affix benefits you the least. Parts of this are invalid if you only have one half of the combo. So you've gotten your Jekangbord and/or Gyrfalcon's Foote. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |